Aftermath is a post-apocalyptic survival LARP set in the mid 20th century that is focussed on exploring a ruined city in search of resources.


It is the end of Summer, 1967, just over a year since the world as you knew it ended. 

In July of 1966, the world received undeniably proof of the existence of the supernatural as the world was ravaged by monstrous creatures, supernatural phenomena and vast creatures that had appeared from below the sea and beyond the stars (most of the population of the US Eastern Seaboard walked into the sea, days later, a seemingly endless tide of walking corpses emerged from the sea; great white apes destroyed villages in the Himalayas; mile-tall humanoid figures with writhing tentacles in place of their heads emerged from the sea and drove almost all who saw them insane; etc.).

By September, the USA and the USSR had jointly declared war on these ‘giant ones’ and nuclear missiles were launched. The giant ones, seemingly unphased by the greatest display of force humanity could muster, counterattacked. By the end of September, all of human civilisation lay in ruins.

Now, monsters roam the ruins of the old world, some of them vaguely recognisable from ancient myth, some whose very form frayed the mind of those who looked upon them and some who were, or had once been, human. The last remnants of humanity struggle to survive in the haunted ruins of their civilisation.

Game information

Game information can be found here

Me Hearties

Me Hearties: a game of pirate adventure! Players will play the Pirate Captains, Magicians and Specialists who run the island of Freedom Cove, dealing with magic, law enforcers, strange ruins and monsters!

Pirates have always been around – setting up in small coves, running from port to port to avoid authorities. But with the discovery of the Cardinal Islands, they found a new opportunity – to set up the port of Freedom Cove, a place with no laws!

The pirates exist in an anarchy. While there are agreements, all that binds them is their word. The pirates raid shipping to become rich, and come as go as they please. 

For what decisions are needed to be made, they go to the Council of Pirates, which is held on the centre of the island, hosted by the islands spirit, after bargains with the first landing magicians. The decisions are made by whoever is their, and there is no way to force one pirate to obey the majority. There are few rules, but the code states:

  • No Pirate shall steal from another Pirate if not in a feud
  • No Pirate shall kill another Pirate if not in a feud
  • No Pirate shall attempt to harm the Island Spirit

These are just codes – guidelines, not rules.

While some come to the Council to make decisions that affect the island, others come for adventure! There are dangerous beasts to slay, treasures to find, and stories to be lived!

Game information

Game documents can be found here